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AUDIO DESIGN DEMO REEL

Audio Design

AUDIO DESIGN

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SOUND DESIGN

Sound Design
Technical Audio Design

TECHNICAL AUDIO DESIGN

Stack O Bot - Audio Implementation (Breakdown Video) | Wwise & UE Blueprints | Aditya Gupta
07:08

Stack O Bot - Audio Implementation (Breakdown Video) | Wwise & UE Blueprints | Aditya Gupta

Hey everyone! As promised, I'm finally sharing my breakdown video on how I used Wwise and Unreal Engine Blueprints to bring the soundscape of "Stack O Bot" to life! In the video, I chat about: - Creating dynamic ambience and reverb for surroundings - Making footstep system that changes sounds according to material / surface - Implementing sounds for interactive objects in the game - ✨ Deep-diving into Wwise's latest spatial audio features like AkSpatialAudioVolume and AkReverbzones I'm super excited to hear your thoughts, so please feel free to leave a comment! Thanks for watching, and happy sound designing! ✨ My learning resources: Wwise & UE Basics: https://www.audiokinetic.com/en/library/edge/?source=UE4&id=index.html Wwise's spatial audio with UE: https://www.youtube.com/live/O09X1xBhcuI?si=hUc_kk21DHDdBpgS Game Audio Resource: https://gameaudioresource.com/guides/wwise-2019-1-4-unreal-audio-implementation-guide-series/ Dynamic Footsteps: https://www.youtube.com/playlist?list=PL2zNbaZ-EOYzJtfrIOVL8vLj8uOFJmP6g My Website / Portfolio: https://www.addyctedsounds.com/portfolio Email: adityasounddesign@gmail.com Contents of this video: 00:00 - Intro 00:24 - Ambience, Reverb, and Spatial Audio Implementation 02:36 - Dynamic Footsteps 04:31 - Sounds for Interactive Objects 05:20 - Final Gameplay Tour 06:56 - Outro #UnrealEngine #Wwise #GameAudio #StackOBot #sounddesign #videogames #unrealengine5 #aaa #sovga #gameaudioindia #audioprogramming
Credits

CREDITS

Quipu Runner (Unreleased)

(Announcement Teaser) by ALTURA LOGIC

Sound Designer/ Composer

Designing SFX for in-game elements and composed music for the announcement teaser 

All You Can ET

NEW YORK UNIVERSITY

Sound Designer/ Composer

Created and implemented sound effects in Unity for this VR cognitive brain skill development game.

GWorld (Unreleased)

GWORLD ECOSYSTEMS

Sound Designer

Created and implemented sound effects in Unity for this VR cognitive brain skill development game.

Music

MUSIC

MY MUSIC

About

Hello there! I'm Aditya, and my passion lies in the realm of sound design and technical audio expertise, where I specialize in curating captivating sonic landscapes specifically tailored for video games. I thrive on collaboration, cherishing the opportunity to work alongside artists, game developers, and storytellers to translate their visions into engrossing experiences through the magic of immersive audio and captivating narratives.

My educational journey led me to attain a Master's degree in Music Technology from New York University (NYU). Throughout my time at NYU, I delved deeply into the intricate facets of game audio, sound design, alongside a comprehensive exploration of mixing, mastering, and 3D audio. My thesis revolved around the world of procedural audio and the diverse synthesis techniques within sound design, and you can explore it right here.

Presently, I'm actively seeking new avenues to apply and expand my skill set. To delve deeper into my previous ventures and projects, you're welcome to explore further details here or even listen to some audio demos and show reels. Let's join forces and create something truly exceptional together!

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TECHNICAL AUDIO DESIGN

TECHNICAL AUDIO DESIGN

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